

Each ship roster includes an image of the ship. The deluxe version includes expanded background information for the empires, a chapter on tactics, a chapter on painting ships and creating asteroids, and far more art. You will find that the ease of play has been retained so large battles can be handled quickly. There has been extensive playtesting of this version. All of the ships have had their stats reviewed. In this revised edition all of the rules have been reviewed, clarified as needed, and are in one location. Ships fire one at a time (or in squadrons) and if a ship is destroyed before it gets to fire, well, too bad! Each turn consists of one movement phase and one attack phase. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts power to whatever special order you gave). This system is miniatures based (no hexes) and is very streamlined. This exciting first volume of A Call to Arms: Star Fleet includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. While ACTASF is intended for use with tabletop miniatures, you could substitute counters for the ships if you want to give the game a try. This preserves their “influence on enemy movement” function.

(In effect, there is only one “impulse” per game turn.) Because this is the Star Fleet Universe, special(but simple) rules allow drones that don’t reach a target in one turn to remain on the map and attack on the second turn. Players alternate moving one ship at a time its full movement, then alternate firing the weapons of one ship at a time. Your chief engineer is handling that, leaving you to fight the battle.) ACTASF uses a you-go/I-go system. (If you take some actions that would use a lot of power in FC or SFB, it will slow your ship down (or cause some other penalty) going at high speed blocks some power-intensive actions. There is no energy allocation ships just move and fight.

While FC can handle a nine-vs.-nine fleet battle in a long evening(SFB needs a whole day), A Call to Arms Star Fleet can resolve a 20-vs.-20 game in a moderate evening’s play. A Call to Arms Star Fleet is designed as a simpler and faster-playing fleet-vs.-fleet combat game.
